Rules on Football Betting
Bets on football matches are accepted for the primary time stipulated by the game or tournament rules, which includes the compensated time added by the match referee after the immediate time of the half or the match. Events that took place during the time compensated by the referee are considered to have occurred at the 45th or 90th minute.
The football bets are available for one team to win or draw or with a handicap. Bets in Cup matches are also available on whether one of the teams goes to the next round, depending on the number of matches played.
The line also offers bets on double results:
1X - home team team victory or draw; X2 - draw or away team victory;
12 - home or away team victory;
Bets are accepted on handicaps and totals (total number of goals scored). The Player can choose different values of handicaps (positive and negative) and calculations in the line. For example, if the Player bet on an integer 'Total' and get into it, the bet is calculated with odds equal to '1'. The bet on ' Who will score more goals ' compares two teams from different matches when the team that scores more goals will be recognized as the best. Bets are not accepted for 'Combos' and 'Systems' with the proposed teams and are calculated with odds equal to '1' upon the same performance from both teams.
There are available Bets on the match listing:
`Match Result` bet (the Player need to predict the final match score);
`Half time/Full-time Result` bet (the Player need to predict both the result of the first half and the entire match). Initial letters are used in the line to indicate these outcomes: V - victory, D - draw. The first place suggests the outcome of the first half, and the second one suggests the match outcome. The outcome of the second half does not matter for the calculation of this bet. For example, if the match finished 1:1, and the first half 1:0 - the bet on the `V1D` outcome is winning; if the match finished 1:0, and the first half 0:0 - the bet on the `DV1` outcome is winning; if both the first half and the match finished 1:0 - the bet on `V1V1` is winning.;
`Goal in the First Half` bet means that the Player can choose between `Yes/No` options to predict whether a goal will be scored before the break.;
The Player can bet on the time and player scoring the first goal, on the totals of the first and/ or second half, etc.;
Bets on a player's statistics in a match (goals, fouls, yellow cards and red cards, etc.) are valid only if the Player is in the starting line-up. A goal for a Player has considered only a ball scored in the opponent's net; own goals are not taken into account.;
Goals scored by replaced players are also considered for the `At Least One Players Scores Twoor More Goals` bet.;
For the `Home/Away` game, the Player is asked to predict whether the difference between the goals scored by the `Home` and `Away` teams will be more or less than the `handicap` offered;
For the `round total` game, the Player is asked to predict whether the total number of goals scored by the `Home` and `Away` teams together will be more or less than the number offered by Mint;
Additionally, Players can bet on playing round::
number of `Home` victories;;
number of `Away` victories;;
number of draws in the round;;
number of `Away` points, etc.;
`Home/ Away` and `round total` bets are not accepted in `Combos` with any other events of the same tour. If one or more matches in the tour were interrupted and were not completed within 12 hours, then bets for `Home/Away` and `round total` games are calculated with odds equal to `1`;
Bets on `Corner Kicks, Yellow/Red Cards, Fouls, Shots on Target, Offsides, and Percentage of Ball Possession, Substitutes` include the following:
Corner kicks assigned, but not completed are not counted in the statistics. If the referee does not count the corner kick but assigns it again, the corner kick will be counted only once;
The second yellow card, which will lead to the Player's sending off, is considered both a second and red card. A player will be regarded as sent-off if he was in the field at the time of being sent off.). Cards shown to players on the bench or team personnel (coaching staff, managers, etc.) are not counted. Cards shown after the end of the first half are considered as shown in the second half.
If two or more players from different teams get yellow or red cards based on a single game episode - bets on the `Match First Yellow/Red Card` will be calculated with odds equal to `1`.
For the bet on `Time of the First or Last Goal` in a match, indicating the time intervals, the Player needs to predict during which period the first or last goal in the match will be scored. For example, if the game finishes 0:0, the bet will be calculated with odds equal to `1`.
In the ` Who will score the next goal ` market, there are three possible outcomes for the Player: `Team 1`, `Team 2` or `Zero Score`.
For bets on `Most Productive Match`, `Least Productive Match`, or `Match with Most (Least) Goals Scored`, the Player needs to predict the match/matches from the selected list in which the most or least goals will be scored. For example, if the highest number of goals is scored in two or more matches - bets on these matches are settled at the odds 1.
If one or more matches selected in the Line were postponed for more than 36 - 48 hours from the initially specified time or were interrupted and not finished within 12 - 48 hours, all bets on these games will be settled at the odds 1. The exact settlement interval is determined by the bookmaker individually within the specified time range.
If a match does not adhere to the generally accepted format (e.g. unusual period length, counting procedure, format of a match etc.); we reserve the right to void any market. If the rules or format of a match differ from our accepted norm, we reserve the right to void any market.
The Line accepts bets on the Event that first occurs in a particular game period. The Player need to predict what will happen during a specific period: a goal scored, a corner kick, a goal kick, an offside, a foul, an out, or none of these. Similarly, bets on comparisons of the above events are available - the Players can bet which of the specified events (for example, a goal or offside, a goal kick or corner kick) will occur earlier in a certain period, or none of the above.
The following Events are considered as occurred: a corner kick in the case of a kick executed from a corner flag; a goal kick in the case of an actual goal kick; offside in the case of a free kick performed upon recording the offside; out in the case of an actual throw-in; foul in the case of a free or penalty kick performed upon registering a violation.
The source for determining the results and matches statistics can be checked from the following sites:
www.premierleague.com/ - Premier League, England;
www.bundesliga.de/de/liga/ - Bundesliga, Germany;
www.lequipe.fr/Football/Ligue-1/ - League 1, France
www.raisport.rai.it/ - Serie A, Italy;
www.uefa.com/ - UEFA Champions League and UEFA Europa League;
When determining the statistical indicators of football matches, the source for determining the results is the information posted on the website https://www.whoscored.com/.
In the absence of information on this resource, the calculation of statistical indicators will be carried out on the basis of an alternative source.
If a situation arises that none of these resources provides the necessary information on statistical indicators, Mint reserves the right to make a calculation based on internal/alternative sources.
Time accounting of each event to calculate the following: goal - the same time as the timer at the moment of the ball crossing the goal line (scored goal); corner kick - time at the moment of the kick from the corner mark; foul - time at the moment of the free or penalty kick upon recording a violation of the rules; offside - time at the moment of the free kick upon recording the offside; goal kick - time at the moment of the goal kick; out - the same time as the timer at the moment of the out thrown.
The bet is settled based on the match timer for the TV broadcaster, which will be specified in the comments to a specific match on the line. The parallel timer which is startled in parallel by Mint is considered the main timer for settling the bet when there is no time indicator in the TV broadcast. To determine and make a final decision in disputed situations, Mint can operate information from internal sources about the match.
In the `First 5-Minute Match Prediction` the Client proposed to predict before the match (prematch bet) what event will take place first within the first five minutes (see Clause 18 for live bets)::
Goal scored;
Penalty appointed;
Corner kick appointed;
Yellow or red card shown;
None of the above;
Bets on the first five minutes of the match will be sattled based on the period from 0:00 to 5:00 (from the first to the fifth minute inclusive) of the event. To consider a bet as a winning, the goal shall be scored in the specified period (the goal kick and the ball crossing the goal line shall be recorded in a certain period). If the kick was made in a given period, and the goal was scored beyond such period, the bet will be considered as lost. The corner kick shall be assigned within the specified time period and, if assigned, will be counted. The penalty shall also be assigned within the specified time period. Penalties will be ignored if the penalty event happened within the allotted time period, and its appointment by referee outside of the period.
If the penalty is awarded within the specified period, and the attempt to execute it occurs later - the bet is still considered won. Yellow or red cards will be counted at the moment when they will be shown by the referee, but not at the moment of the foul commitment. If the reason for the yellow or red card belongs to the specified period but the direct display of the card does not, the card will not be counted. Only cards shown to the field players who participate in the match at the time of card shown will be counted.
An appointed penalty is considered the winning outcome if the penalty had been appointed before the referee showed the card for a foul.
It is proposed to the Player to specify the match's outcome based on the European handicap. In case of a bet with a European handicap, the Player needs to predict the outcome of the match with the condition that the match begins from a certain score, specified in the value of the handicap. The final score for such bets is calculated by adding the game result and the handicap value. The following outcomes are possible when betting with the European handicap: Home win with handicap; Away win with handicap; Draw with a handicap. The European handicap does not imply a partial or full refund of the bet: the Player can either win or lose the bet in full.
Example 1. Handicap (0-1) means a bet assuming that after the end of the game, 0 is added to the goals scored by the home team, and 1 is added to the goals scored by the away team. The `home win with handicap` outcome will be a win if the match ends with the home team winning by 2 or more goals, for example, 2:0 or 3:1 (2:1 or 3:2 with 0-1 handicap), etc. The `draw with handicap` outcome will only be a win if the home team wins precisely 1 goal, for example, 1-0 or 2:1 (1:1 or 2:2 with the selected handicap 0-1), etc. The `away win with handicap` outcome will be a win if the away team ends the match with a draw or win, for example, 0:0 or 0:1 (0:1 or 0: 2 with the selected handicap 0-1).
Example 2. Handicap (1-0) means a bet assuming that after the end of the game, 1 is added to the goals scored by the home team, and 0 is added to the goals scored by the away team. The prediction for the `home win with handicap` outcome will play for any home win or draw, for example, 1:0 or 1:1 (2:0 or 2:1 with the selected handicap 1-0), etc. The bet on the `draw with handicap` outcome will only occur if the away team wins by a single goal difference, for example, 0:1 or 1:2 (1:1 or 2:2 with the selected handicap 1-0), etc. The `away win with handicap` outcome will only be won if the away team triumphs with a difference of two or more goals in 2 or more goals, for example, 0:2 or 1:3 (1:2 or 2:3 with the selected handicap 1-0), etc.
The `Shots on the goal/crossbar kick` market: when settled this bet, one takes into account shots at the goal or crossbar, after which the ball remained in play (flying out into the pitch or touching the referee, or a player of one of the teams, or another post or crossbar after a rebound).
The ball hitting the post or crossbar is not considered in the following cases: the goal was scored (the ball flew into the net). the game was stopped before the ball hit the post or crossbar. after hitting the crossbar, the ball crossed the goal line without touching the pitch.
Bet on `goalless time periods` assumes that if `n` goals are scored during a match, then the minutes, when goals have been scored, divide a time period of a match (from 0 to 90 minutes) into `n+1` goalless time periods. The duration of goalless time periods is calculated as the difference between:
minutes of the first goal and match start; minutes of successive goals. Minutes of the match end and the last goal.
The match starts at 0 minutes. Goals scored in the time compensated by the referee for the first and second half are considered goals scored in the 45th and 90th minutes, respectively. If there have not been scored any goals, thus, it is considered that there has been one 90-minute goalless period.
Example 1. If a match has been completed within the primary time with a 0:0 score, thus, it is considered that there has been only one 90-minute goalless period.
Example 2. If there have been scored 2 goals in a match: at 23rd and 62nd minutes, then there have been only 3 goalless periods: 23 minutes (23-0), 39 minutes (62-23), and 28 minutes (90- 62).
Example 3. If there have been scored 3 goals in a match: at the 15th, 45th, and 90th minutes, then there have been only 4 goalless periods: 15 minutes (15-0), 30 minutes (45-15), 45 minutes (90-45), and 0 minutes (90-90).
Booking Points Markets. Yellow card counts as 10 points and red or yellow red cards as 25. The 2nd yellow for one player which leads to a yellow red card is not considered. As a consequence one player cannot cause more than 35 booking points.